Tuesday, September 27, 2016

Slacker!

I can't believe I let this go for almost  week. I need to get this into a habit. I am using a productivity app on my phone but I don't really like it that much. It seems built for one off activities scheduled at very specific times. I need a bit more functionality for recurring tasks.

Anyhow. Players will have Species, Affiliation, and Profession.

Compared to Species and Affiliations, there will be tons of Professions. They're be medics and pilots and journalists and soldiers and all sorts of things. They might give a key piece of kit and one or two small special rules but their main purpose will be for world building.

Say you're a Journalist. You'll be giving some kind of recording device, perhaps, and some skill in maybe smuggling information or a contact to feed leads to. In the short paragraph about Journalists, it'll list that stuff but then three or some organizations that you could be connected to. Maybe you serve a well respected earth publication known for its adventurous embedded correspondents. Maybe you're a nature journalist reporting on exotic locales, wildlife, and peoples. Maybe you're part of an underground network of loosely connected writers investigating government conspiracies or specializing in gonzo journalism.

Whatever the case, I've laid the seeds for the development of not only a character but an entire organization. Players and game-masters will be encouraged to expound on these organizations and their relationships to one another.

One topic I'm interested in looking into is establishing religious organizations that aren't secretly or overtly sinister. An organization that employs doctors and medics will be called Le Misercorde and will established in honor of selfless deeds of notable physician. Though they are religious men and women, they haven't sacrificed their sanity, but look to their faith for motivation and to tried and tested medical practices to save lives. This is the reality for many religious men and women, today, but religion is so often equated with machinations or psychosis in fantasy or sci-fi literature.

Watching Star Trek recently, it struck me how spirituality doesn't seem to come up at all (I may have yet to come to a relevant episode.) It would be nice to incorporate some spirituality into a few of the organizations listed. Specific religions need not necessarily be mentioned, though I am looking into middle-eastern scholars and academics (modern) for some inspiration.

This plays in with some of the topics of alchemy and fraternal organizations that exist in the game, already, which have a spiritual/religious base.

No comments:

Post a Comment